Answer by Landern
Are you referring to EditorGUIUtility.[PingObject][1]? [1]: http://docs.unity3d.com/ScriptReference/EditorGUIUtility.PingObject.html
View ArticleAnswer by Karsten
same problem here, how to get the selected object in the inspector... such basic stuff... it probably exists but were... EDIT: please TRY this and tell if it works thx, i am atm on a cellphone cant...
View ArticleAnswer by JGriffith
I was able to find what I needed to get my stuff working(close to) how I wanted. This stuff might help you guys.... http://docs.unity3d.com/ScriptReference/GUI.SetNextControlName.html...
View ArticleAnswer by 3ddave
After spending hours searching for a way to do this I think I have come across the simplest solution. The biggest issue with the documentation is that it doesn't specifically mention how to get the...
View ArticleAnswer by Landern
Are you referring to EditorGUIUtility.[PingObject][1]? [1]: http://docs.unity3d.com/ScriptReference/EditorGUIUtility.PingObject.html
View ArticleAnswer by Karsten
same problem here, how to get the selected object in the inspector... such basic stuff... it probably exists but were... EDIT: please TRY this and tell if it works thx, i am atm on a cellphone cant...
View ArticleAnswer by JGriffith
I was able to find what I needed to get my stuff working(close to) how I wanted. This stuff might help you guys.... http://docs.unity3d.com/ScriptReference/GUI.SetNextControlName.html...
View ArticleAnswer by 3ddave
After spending hours searching for a way to do this I think I have come across the simplest solution. The biggest issue with the documentation is that it doesn't specifically mention how to get the...
View Article
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